The grid reveals the invisible system that shaped every pixel of our work.

UX Experimentation, CRO & Growth Loops. Scale What Works.

Every experience is continuously tested and measured in conversion and revenue, then scaled or retired on evidence.

Customer Experiences delivered across enterprises and global brands

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You Ran the Tests. You Still Can't Prove What Worked.

You launched the redesign because it worked somewhere else, followed a benchmark, or backed the strongest opinion in the room. Experiments ran. Dashboards filled. Yet months later, no one can confidently prove which changes improved customer experience, increased conversions, or drove revenue.

The problem isn't the experimentation platform. It's the absence of a disciplined system that turns experiments into business evidence.

ONE CX™ builds UX Experimentation as an operating model, not a series of isolated tests. Every experiment begins with a clear hypothesis tied to measurable customer and commercial outcomes. Every result reaches a conclusive decision, not just an interesting observation.

Proof compounds. Opinion resets.

We Prove What Works. Then We Scale It.

We design, run and manage UX experiments that improve customer experiences, increase conversions, and prove which changes deliver real business results.

OUR CAPABILITIES

Experimentation Strategy

A comprehensive experimentation strategy to prioritise the right opportunities, apply the right statistical methods, and improve conversions with confidence.

SUD Life, a regulated life insurer

Turned one journey into five persona-specific journeys, tested and measured on leads, with the winner rolled out on proof, not the loud

Conversion Rate Optimisation (CRO)

Find where revenue leaks, fix what holds customers back, and unlock incremental growth every sprint.

Revolt, a hyperlocal EV brand

Turned a leaking hyperlocal funnel into a continuously tested one, rolling out proven winners at scale across journeys.

Growth Loop Development

We identify high-performing customer behaviours, turn them into measurable growth loops, and continuously optimise and expand them across your business.

Leading Telecom Brand

Turned isolated test wins into a growth loop, lifting retention, growing referral and easing CAC, each sprint compounding on the last.

"We don't deliver test plans.

We operate experimentation programmes.

Across rStorefront, SUD Life, Religare, and Voyze, we find the journeys and components that drive conversions, validate changes through evidence, and scale what works.

The advantage compounds over time: every experiment creates institutional knowledge, so each sprint starts smarter than the last."

- Annu, Senior Product Designer, ONE CX™

Experimentation Stack We Run On

Our deepest expertise is with Statsig, but the right approach is driven by your traffic, data maturity, and business questions, not the tool of our choice.

Experimentation Platforms

Statsig (An Open AI Company)

Our preferred platform, built for warehouse-native experimentation, bayesian inference and feature management, helping teams release features confidently while making faster, evidence-led decisions.

Optimizely

VWO

Eppo (A Data Dog Company)

Statistical Methodology

Bayesian. Frequentist. Likelihood

No single statistical method fits every experiment. We choose Bayesian for rapid learning, Frequentist for rigorous statistical validation, and Likelihood-based methods for comparing competing hypotheses, selecting the approach that best fits the business decision, available data and confidence required.

Sequential testing

Multi-armed bandit

Why India's Leaders Choose ONE CX™ for Experimentation

What Product and Growth Leaders Ask ONE CX™ About Experimentation

What is UX experimentation, and how is it different from product optimisation and analytics?

UX experimentation is the discipline of testing changes to a live experience against a control, measuring the difference in conversion, revenue and retention, and keeping only what wins. Analytics tells you what happened; product optimisation tunes what exists; experimentation proves cause, this change produced this lift, before you scale it. At ONE CX it sits inside the design system: every variant tested is already on-brand and accessible, and every result feeds what gets designed next.

What does ONE CX do in an experimentation engagement?

We build and run the experimentation programme end to end: the hypothesis backlog ranked by revenue impact, the statistical design, the instrumentation, the rollout rules and the learning repository that keeps results reusable. Experiments run on your traffic, inside your stack, with guardrail metrics protecting revenue while we test. ONE CX stays through the loop: what wins is scaled, what loses is retired, and the next quarter starts from proof.

We already have UX designers and run A/B tests. What does ONE CX add?

The parts that make testing a programme rather than an activity: experimentation strategy tied to revenue, statistical rigour so results are trusted, governance so tests do not collide, instrumentation so every variant reports, a prioritised backlog, a learning repository and disciplined rollout. Most in-house teams run tests; few run a system where every result feeds the next decision. That system is what ONE CX builds and operates alongside your designers, not instead of them.

Why do most experiments in Indian enterprises come back inconclusive?

Three reasons repeat. Tests are underpowered: traffic split across too many experiments, stopped early, or run on journeys too small to detect the change. Instrumentation is incomplete, so the metric moved but nobody can prove why. And there is no governance, so overlapping tests contaminate each other. The fix is unglamorous: fewer, bigger, better-instrumented experiments, sized to your actual traffic. ONE CX designs for a conclusion before designing for a win.

Can experimentation grow revenue without a redesign?

Yes, and it usually should come first. Most recoverable revenue in an existing journey sits in small, compounding changes: a form field removed, a default changed, a step reordered, each tested, each kept only if it earns. Redesigns reset your learning and your baselines; experimentation grows revenue from the product you already have, and shows precisely where a redesign would pay before you fund one. That evidence, not opinion, is how ONE CX decides when a redesign is worth funding.

What makes an experiment statistically valid?

Enough traffic to detect the effect you care about (power and minimum detectable effect), a clean split with no sample ratio mismatch, guardrail metrics so a local win cannot hide a global loss, and a stopping rule decided before the test starts, not when the graph looks good. Whether we run Bayesian or frequentist analysis or Liklehood, depends on traffic and decision speed; the discipline matters more than the school. ONE CX publishes the method with every result, so your team can challenge the maths.

What metrics should UX experiments optimise?

The metric a test optimises should sit as close to money as the journey allows: conversion, revenue per visitor, activation, retention. Alongside it run guardrails, the metrics a win is not allowed to damage: page speed, error rates, unsubscribes, margin. Above both sits the North Star, the one number the whole experience answers to, so individual wins add up to something the board recognises. ONE CX sets this hierarchy before the first test, not after the first argument.

What experimentation platforms do you recommend?

We work across the platforms enterprises already run: Statsig, Optimizely, VWO, Eppo, LaunchDarkly and the experimentation layers inside CDPs, including Statsig in production for a regulated Indian insurer. The honest answer is that the platform matters less than the operating model: traffic discipline, instrumentation, guardrails and a learning repository decide whether experiments conclude, and those live in how you work, not in the licence. ONE CX is platform-agnostic and will tell you if the tool you already own does the job.

What is a growth loop, and how is it different from CRO?

CRO improves a step; a growth loop makes results feed the next result. In a loop, every experiment's outcome, win or lose, becomes input: winners scale into the design system, learnings shape the next hypothesis, and the programme gets sharper with each cycle instead of starting from zero. CRO without loops produces isolated lifts that fade. Loops are how testing becomes an asset, and the reason ONE CX names them in the practice: experimentation, CRO and growth loops are one system, not three services.

How do you handle consent and DPDP when experimenting on real customers?

Experiment assignment runs on operational data, which variant a session sees, and does not require profiling. Where a test uses personal data, behavioural history or identity, consent is checked before assignment, the same consent-before-activation rule ONE CX wires into every build, and the exposure log records which consent state applied. Results are analysed in aggregate. That keeps the programme DPDP-defensible by architecture: auditable assignment, purpose-mapped data and nothing riding on data you could not defend using.

How is a UX experimentation programme priced?

As a programme, not a project: a connected pod sized to your test velocity, running the backlog, the statistics, the instrumentation and the rollout, reviewed quarterly against the revenue it has moved. Entry is smaller: the conversion-leak audit is fixed scope at a fixed price and produces the ranked backlog, so you see the opportunity before committing to the programme. ONE CX prices against the value of the leaks found, and if the traffic cannot support a programme, we say so.

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Proof compounds. Opinion resets. Build on the one that lasts. No commitment. 30 minutes. One clear next step.